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Date: Wed, 31 Jan 1996 13:22:02 -0800
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From: Alan Lloyd <alan.lloyd@stpaul.gov>
To: lightwave@mail.webcom.com
Subject: Re: Advanced Texture Mapping -Reply
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>>> Adam Ives Chrystie <adamchry@cats.ucsc.edu> 01/29/96
06:54pm >>>
> So if we really want to go for that ultimate texture mapping
>technique, we should somehow use a flattened model of our 3d
>model..hmm..how could one go about doing this in Lw if the
>model had already been made in 3d form?
> Wouldn;t it be nice if there was an anti-sphereize macro????
In Modeler. you can use "set value" on the Z (or whichever) axis,
but this would not unwrap, just flatten. For unwrapping, you'd be
better advised to seek some better Modeler gurus...